Interactional Motivation (IM)

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olivier Georgeon
Project Owner

Interactional Motivation (IM)

Status

  • Overall Status

    ⏳ Contract Pending

  • Funding Transfered

    $0 USD

  • Max Funding Amount

    $20,000 USD

Funding Schedule

View Milestones
Milestone Release 1
$4,000 USD Pending TBD
Milestone Release 2
$8,000 USD Pending TBD
Milestone Release 3
$8,000 USD Pending TBD

Project AI Services

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Overview

Interactional Motivation (IM) implements self-motivation in artificial agents by assigning value to agent-environment interactions themselves, rather than valuing the outcome or states of the environment. Unlike traditional methods that rely on predefined goals or external rewards, IM drives agents to autonomously organize behavior and construct knowledge from their experience of interaction. This aligns with genetic epistemology and theory of enaction. Applying IM within AGI frameworks offers a pathway to study autonomous cognitive development, constitutive autonomy, and autonomous goal construction, potentially moving beyond traditional reinforcement learning and problem-solving AI.

RFP Guidelines

Develop a framework for AGI motivation systems

Complete & Awarded
  • Type SingularityNET RFP
  • Total RFP Funding $40,000 USD
  • Proposals 19
  • Awarded Projects 2
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SingularityNET
Apr. 14, 2025

Develop a modular and extensible framework for integrating various motivational systems into AGI architectures, supporting both human-like and "alien digital" intelligences. This could be done as a highly detailed and precise specification, or as a relatively simple software prototype with suggestions for generalization and extension. Bids are expected to range from $15,000 - $30,000.

Proposal Description

Our Team

Olivier Georgeon is an associate professor at Lyon Catholic University and founder of PetiteIA, a French small company that pioneers research on artificial developmental learning and AI.

Howard Schneider is researcher on artificial cogntive archivectures. He is a diplomed Medical Doctor from McGill University, and holds a biomedical ingineer diplome from MIT. 

Jeff Thompson is a software engineer with a computer science degree from MIT and UC Berkeley.

Company Name (if applicable)

PetiteIA

Project details

Interactional motivation

Interactional Motivation (IM) is a form of self-motivation proposed for artificial agents that deviates from traditional goal-driven or extrinsic motivation. Instead of valuing the outcome or state of the environment, IM assigns value directly to the agent-environment interactions themselves. This allows the designer to "seed" the system with inborn behavioral preferences associated with primitive interactions, and leaves room for the agent to construct more motivational structures based on his individual history of interaction.

We have modeled Interactional motivation in the form of the Enactive Markov Decision Process (EMDP) formalism which provides a framework to model agents where perception and action are kept embedded within sensorimotor schemas, rather than being separated as in traditional approaches. The interaction cycle begins with the agent's intended schema, which results in an enacted schema depending on the environment's state. Within this framework, IM is initialized by associating a predefined scalar value (valence, or satisfaction value) with each primitive schema. This value function is a function of the enacted schema and is defined independently of the environment's state. In essence, an interactionally motivated agent operating within an EMDP is driven by the motivation to enact certain interactions rather than to reach certain predefined goals. This approach allows for defining a value system without referring to specific environmental states, ontoloty, or predefined goals, making it suitable for studying autonomous learning where agents construct their own knowledge and potentially their own goals in terms of possibilities of interaction.

Studying the emergence of experience-grounded semantics

Interactional motivation can be used in the framework of non-axiomatic reasoning systems to study the emergence of experience-grounded semantics.

We cast the problem of designing self-motivated agents as a problem of hierarchical online sequence generation driven by interactional motivation. The agent records and models past sequences of enacted schemas experienced from step 0 to step t-1. At step t, it generates a set of future intended sequences based on sequential patterns to try to enact next. Each token of an intended sequence represents a decision that the agent intends to make at a future step and a corresponding expected outcome provided by the environment. The agent selects a particular generated sequence based on interactional motivation and other intrinsic preferences rather than external goals or rewards. The sequence generation model may be based on Long Short-Term Memory, Transformers, or a schema mechanism.

The semantics of schemas is not predefined by the designer but emerges out of the regularities of interactions observed and exploited by the agent, as the agent exploit them to fulfill its interactional motivation.

Implementing interactionally-motivated agents through a schema mechanism

A schema mechanism is a system designed to create, organize, and progressively complexify data structures that represent schemas of interaction, thereby enabling the emergence of increasingly intelligent behaviors. These mechanisms are grounded in theories of knowledge generation and cognitive development originally proposed by Jean Piaget, and are particularly well suited for implementing interactionally motivated agents, as they place interaction at the core of the cognitive process.

The modeler initializes the schema mechanism with inborn interactional preferences, which guide the bottom-up association and development of more complex schemas. As the agent engages with its environment, it learns composite schemas—hierarchical sequences composed of simpler, lower-level schemas—based on its lived experience. Through this continuous interaction, the agent autonomously discovers and exploits environmental regularities to enhance its average level of satisfaction. This leads to the self-directed construction of knowledge, grounded in interaction rather than dependent on predefined goals or externally imposed, state-based reward systems.

The agent's ability to formulate new goals stems from the under-determined nature of interactional motivation. This intrinsic motivational framework allows individual experience to shape the emergence of future goals, affording the agent a degree of freedom and adaptability beyond what is typically achievable through goal-driven or reward-based models.

Integrating Interactional motivation into the SingularityNET ecosystem

 We propose to develop a relatively simple software prototype to demonstrate how interactional motivation can be integrated within a platform of the SingularityNET project. One of the primary candidate platforms under consideration is AIRIS (Autonomous Intelligent Reinforcement Interpreted Symbolism).

Building on our existing tutorial in interactional motivation, we will adapt and implement this framework within the selected platform, and design a tailored benchmark to evaluate interactional motivation in this new context. We expect results similar to our current demonstrations, but we will work with the SinguratyNET team to move forward towards more advanced findings.

Laying the foundations for future advancements

Much like reinforcement learning, interactional motivation enables the modeling of fundamental drives such as seeking nourishment and avoiding harm. However, a key conceptual distinction lies in the fact that these drives can be modeled without presupposing a predefined problem space characterized by states and transitions. Furthermore, it avoids imposing an a priori ontology of the world onto the agent. This makes interactional motivation particularly well suited for guiding robots in open-world environments, where the number of possible states is virtually infinite and the domain ontology is initially unknown. By avoiding these constraints, interactional motivation offers a framework that can scale with the complexity of real-world scenarios.

By modeling basic drives, interactional motivation can be likened to the innate motivations found in animals. It enables the definition of drives aligned with human needs and capable of supporting socially beneficial behaviors like those observed in domesticated animals. To advance this research, we are developing the Petitcat project, an open-source initiative designed to demonstrate how interactional motivation can generate lifelike behaviors in companion robots. We see this as a significant first step toward the development of socially acceptable humanoid robots.

Petitcat is the leading project of PetiteIA. It is an affordable robotics platform built on open-source hardware and powered by a brain-inspired cognitive architecture driven by interactional motivation. Example use cases include a robot playing by learning to push simple objects into a desired position and collaborative interactions between multiple robots as shown in preliminary study videos.

Beyond animal-level cognition, we are laying the foundations to explore how interactional motivation can interface with other forms of motivation in both artificial general intelligence (AGI) and robotics, and how agents might dynamically balance multiple motivational systems. We are open to collaboration with SingularityNET on other plateforms or to investigate how tools from the SingularityNET ecosystem might be integrated into the Petitcat project to enhance its capabilities.

Open Source Licensing

Apache License

We generally share our developments under the Apache License, but we are open to work under other licences.  

 

Background & Experience

Olivier Georgeon has been an associate professor in computer science at Lyon Catholic University since 2017. He recieved a PhD from Lyon University in 2008, was a post doc at Penn State University from 2008 to 2010, and  an associate researcher at Lyon University from 2010 to 2016. His research has focused on artificial developmental learning and interactional motivation since the 2010s. He was the local chair of the Biologically Inspired Cognitive Architecture (BICA) conference in Lyon in 2015. He was before a software engineer industry dimplomed from Ecole Centrale Marseille.

Howard Schneider has been doing research on cognitive architectures since 2018 . He developped the Causal Cognitive architecture (CCA). 

Jeff Thompson is a software engineer with experience in cryptography, system's architecture design, factory automation, and decentralized networking. He helped design the AERA cognitive architecture for the Icelandic Institute for Intelligence Machines (IIIM). 

Links and references

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Additional videos

Describe the particulars.

Olivier Georgeon and Howard Schneider are PC members of AGI2025. We received an email from SingularityNET pointing to this call for proposal.  

Howard Schneider attended the MeTTa worshop at AGI2024. 

Proposal Video

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  • Total Milestones

    3

  • Total Budget

    $20,000 USD

  • Last Updated

    28 Aug 2025

Milestone 1 - Technical Foundations and Platform Selection

Status
😐 Not Started
Description

This milestone aims to ensure that a well-informed and collaborative decision has been made regarding the choice of development platform and tools for the project. This process will be conducted jointly by the IM team and the SyngularityNET team. One of the candidate platforms under consideration is AIRIS (Autonomous Intelligent Reinforcement Interpreted Symbolism). Another option is to interface the SingularityNET tools with the Petitcat platform.

Deliverables

Detailed research plan specifying the chosen platform breakdown of tasks with timeline and framework design. A functional prototype defining a benchmark to evaluate the IM agent.

Budget

$4,000 USD

Success Criterion

The detailed research plan is approved by both parties. The development platform is operational. The initial configuration has been successfully completed. A basic example is running to demonstrate the benchmark that will be used in subsequent milestones.

Link URL

Milestone 2 - Intermediary demonstration

Status
😐 Not Started
Description

This milestone consists in demonstrating the integration and operation of an Interactional Motivation agent within the selected development platform.

Deliverables

A functional prototype showcasing the behavior of an Interactional Motivation agent implemented in the chosen platform. Draft implementation of prototype showcasing the behavior of an Interactional Motivation agent initial testing results and analysis against standard benchmark chosen in Milestone 1.

Budget

$8,000 USD

Success Criterion

The agent, driven by interactional motivation, successfully completes the designated benchmark within the selected platform.

Link URL

Milestone 3 - Final delivery

Status
😐 Not Started
Description

Completion and dissemination of the project’s final results through pedagogical materials demonstrations and scientific publication.

Deliverables

Jupyter Notebooks: A series of educational tutorials will be published in the form of Jupyter notebooks to facilitate understanding and dissemination of the project outcomes. Videos: Demonstration videos will be made publicly available on video platforms to showcase the results in action. Scientific Publication: A peer-reviewed scientific article presenting the project’s findings and contributions will be submitted for publication.

Budget

$8,000 USD

Success Criterion

The interactionally motivated agent successfully completes all required levels within the selected platform. The tutorials are published online The scientific publication is submitted to a reputable academic outlet.

Link URL

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