Milestone Release 1 |
$10,000 USD | Pending | TBD |
Milestone Release 2 |
$5,000 USD | Transfer Complete | 18 Apr 2024 |
Milestone Release 3 |
$5,000 USD | Pending | TBD |
Milestone Release 4 |
$5,000 USD | Transfer Complete | 21 Jun 2024 |
Milestone Release 5 |
$3,000 USD | Transfer Complete | 19 Jul 2024 |
Milestone Release 6 |
$3,000 USD | Transfer Complete | 20 Sep 2024 |
Milestone Release 7 |
$2,500 USD | Transfer Complete | 21 Nov 2024 |
Milestone Release 8 |
$1,500 USD | Pending | TBD |
Milestone Release 9 |
$1,500 USD | Pending | TBD |
Milestone Release 10 |
$1,500 USD | Pending | TBD |
Milestone Release 11 |
$1,500 USD | Pending | TBD |
Milestone Release 12 |
$500 USD | Pending | TBD |
"Completion of my milestone with a generated city and an example of flood physics in a confined space was successful. A new significant development is connecting with a person VIA Twitter who knows the data of recent flooding in Toronto, Canada. I'm looking at budget to see if I can add another unplanned location to my model. Additionally, Rafael mentioned flooding in Brazil. If a dataset is available, it would be spectacular to add a third location and exceed the planned ambition and utility of my project. The generated city is fine, but now I think having a smaller area with buildings and streets more closely resembling real world analogs would be useful, but my project scope was planned to avoid too much specificity in that regard given the budget. However it's exquisite having the option. I'm enjoying this project very much, and I'm proud that it could be useful in the real world."
"We had an ideal development cycle. The most challenging part, machine learning development, proceeded quickly and professionally thanks to our ML development team. Our ML team also integrated CI/CL, and tested hosting solutions. When a host was decided on, this was stress tested .This was the best ML development schedule yet we've had with our Deep Funding projects. 3D development was straightforward as well due to our previous experience and rapid development this project. Milestone 4 is already submitted."
"We've interviewed another ML expert with whom I can work directly on developing the ML model for this project. I've started importing map data of a select location in Bangladesh. I spoke with a contact about this project which led to a proposed introduction to an expert on Mangrove ecosystems."
We propose building a flood risk predictive model + API & show its utility with an advanced immersive simulation of flooding effects in a real-time 3D generated environment. We will train our model on existing real-world datasets and hydrological services, emulating Google Flood Hub's documented strategy. In Unity3D (RT3D) we will represent a map-based riverine terrain flooding event with first-person perspective: high water levels, effects of flood waters on civic infrastructure, instances of fluid simulation, interaction with vehicles, with avatar-based citizens & responders in crowd simulations. We will include ChatGPT conversational ability with select citizen and responder avatars.
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This milestone represents the required reservation of 25% of your total requested budget for API calls or hosting costs. Because it is required we have prefilled it for you and it cannot be removed or adapted.
You can use this amount for payment of API calls on our platform. Use it to call other services or use it as a marketing instrument to have other parties try out your service. Alternatively you can use it to pay for hosting and computing costs.
$10,000 USD
Contract signing and commissioning of model development. Commence building a fictional demonstration city environment in Unity 3D.
Verification of commissioning AI/ML developer. Initial Unity3D environmental file of a selected location with imported map data.
$5,000 USD
Iterate Flood Model. Start API development. Continue Unity3D environment.
Delivery of Milestone 2 ML model. Delivery of revised Unity environment with change log.
$5,000 USD
Delivery of the M3 Flood Model & API presenting predicted flooding of a real world geosynced location. Import of world location map layers into Unity3D surfacing and city generation.
Deliver iterated ML model and functioning API endpoint. Deliver updated Unity Windows desktop exe of selected terrain with a generated city atop it.
$5,000 USD
Represent Flood data in Unity from the model's API endpoint. Expectation is to layer water height with physical simulation of liquids in Unity.
Unity Windows desktop build of the first selected explorable area with a water surface set at the vertical axis height communicated by the API service matching geosynced location terrain map layers in Unity. Example of fluid simulation around immobile objects in Unity.
$3,000 USD
Add geometry in the Unity city example to represent waterways sewage channels levees and berms. Demonstrate flood waters overwhelming these channels and disrupting them. Iterate our Flood Model to improve accuracy.
Unity Windows desktop build with updates that include infrastructure geometry and examples of flood waters overwhelming waterways sewage channels levees and berms.
$3,000 USD
Demonstrate improved Flood Model. Add floating debris to the Unity3D example.
Flood Model iteration. Updated Unity Windows desktop exe with floating debris interacting with flood waters.
$2,500 USD
Simulation of citizen crowds and first responders in the Unity 3D project. Crowd simulation animation will be obtained from Reallusion ActorCore assets.
Updated Windows Desktop builds of the Unity scene to include the crowd simulation animations and activities of first responders.
$1,500 USD
Selection of one citizen avatar and one first responder in the Unity 3D project. The citizen will describe their situation in a flood event and the first responder avatar will speak about their current activity managing the situation. This will be conversational chat provided VIA the Carbix ChatGPT API service on the SingularityNET marketplace.
Updated Windows Desktop build of the Unity scene to include the conversational avatars: one citizen and one first responder.
$1,500 USD
Addition of obstructing debris to the flooding scene. Addition of several failing structures in Unity. The debris shall match that of the environment: vehicles traffic signs trashcans rocks & trees household materials and miscellaneous objects. The failing structures will use physics simulations to show shattered buildings and infrastructure in a catastrophic flooding scenario.
Addition of immobile debris in the Unity scene. Addition of failing destructible objects. Updated Windows Desktop Build demonstrating first-person exploration of the flooded environment and conversational interaction with citizen and responder avatars.
$1,500 USD
Final delivery of ML model API scripts and a compiled Unity Windows desktop exe. Integration of the API with the SingularityNET marketplace.
1. Delivery of ML model scripts & repositories delivery of final Windows Desktop exe. 2. Integration of services with SingularityNET Marketplace.
$1,500 USD
We will hold a streamed video event showcasing our service on SingularityNet Marketplace and a demonstration of the Unity 3D Flood Event application.
Live streamed event presenting our Flood Model and the Unity 3D Flood Event app.
$500 USD
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Reviews & Ratings
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XyrisKenn
Project Owner Feb 12, 2024 | 10:04 AMEdit Comment
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After watching my presentation (I'm getting better at that!), there are two questions I want to delve into again: - Is the model scalable? The ideal situation would be to succeed in developing a model that understands & predicts riverside inundation accurately, that is, how does water behave in riverside flooding in a generalized sense, then apply that intelligence to local maps. I think this is a situation of "shoot high but aim low": we can access inundation datasets publicly that are localized, so we will start building in a localized sense for this project, and rely on expert ML guidance to eventually develop a useful generalized model over time, outside the project (and perhaps in a subsequent DF round). This kind of model should become usable worldwide as an open-source project at SingularityNET. - Who are the customers? Thinking of this more critically as a business, it makes sense to approach well-financed entities as customers, yet, municipalities with limited budgets are the entities who need the data most to save lives and property. So an ideal situation might be: - Find customers in business and private schools who see value in simulating first-person responder or citizen training with their staff or students. - Approach provincial entities like GIS/Geological survey who wish to combine their mapping data with our Model & real-time simulation, & investigate how our ML model could supply accurate data for incomplete locations. Beneficial collaborations are also likely in this scenario; the GIS/Geological scientists I've worked with are interested in new technologies. Thank you for those questions and your kind attention.
Jan Horlings
Feb 1, 2024 | 3:18 PMEdit Comment
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Hey Kenn, Coming from the Netherlands I can certainly relate to the necessity of this! :-) What is not exactly clear to me: Are the simulations based on a) Some example imaginary world, or b) On real-world actual situations? - In case of 'a' How exactly will this help policy makers i their local situation? - In case of 'b' That would seem hugely ambitious. Where would you get the proper 3D maps of a specific environment, for starters?
XyrisKenn
Project Owner Feb 1, 2024 | 7:05 PMEdit Comment
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Hello Jan! Thank you for your question, and mentioning this ambiguity in my proposal. Allow me to clarify. Modelling datasets are real-world. I can also access real-world map layers data and bring these into Unity; Unity then translates the topographical maps and roads, rivers and lakes into 3D meshes that can be explored in a first-person view. In fact, the test world I'm now building is based on current flooding on the Gudenå River in Denmark, near Tvilum Klosterkirke if Google Flood Hub is placing its marker accurately. There is also flooding in northern Poland on the Brda river. In the proposed detailed Unity simulation, to perfectly replicate a real city is too large a job, so I will place instead a generated city, then focus instead on the effects of flooding on structures and services, and add conversational avatars that will role-play residents and responders. A policy maker's project could use the flood model data, trained on real-world datasets, in a Unity or Unreal city simulation of their own to show flood effects and the results of policy changes. This requires time but is entirely possible. I believe seeing flood effects in the first person is dramatically different to viewing it on a 2D map. With successful training of a model on how river flooding behaves on the land, with hydrological principles, this should also be applicable to imaginary or generated terrain, which would be useful for areas with scarce data.
Jan Horlings
Feb 2, 2024 | 12:02 PMEdit Comment
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wwo. Amazing!
seirayun
Jan 30, 2024 | 10:13 AMEdit Comment
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Hi Kenn, a great project. I love it:) Could you clarify who are the intended users of this service? I see "stakeholders (residents), policy makers, and provide value to emergency responders"; are you targeting them? If so, will there be any difference in user experience for each persona?
XyrisKenn
Project Owner Jan 31, 2024 | 10:50 PMEdit Comment
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Hello Seirayun. Thank you! Your project is interesting to me too. I appreciate your question. Intended users are people interested in communicating flood prediction to their communities to show risks & discuss mitigations and/or change policy. I see also this benefits for responder teams who want to use an immersive experience for training purposes.
XyrisKenn
Project Owner Feb 1, 2024 | 1:43 AMEdit Comment
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Additionally we'd like to have a flood prediction model accurate enough for expert use, either during this Deep Funding test run or VIA improvements to the model in a subsequent round of funding.